Char Break Down

 

The Dark Knight

The Dark Knight is mostly a physical damage melee character, using swords, axes and various short range weapons to do damage. Most of his stat points are added to Strength and Agility.

Initial Stats
StrengthAgilityVitalityEnergyCommandHealthMana
28202526259040
Gains on level increase
Stat Points Per levelHealth Per levelMana Per levelLife Per stat pointMana Per stat point
520.531.5

 

The Dark Wizard

The Dark Wizard is mostly a magic damage ranged character. Using various spells to do damage. Most of their stat points are added to Energy.

Initial Stats
StrengthAgilityVitalityEnergyCommandHealthMana
18181530-6060
Gains on level increase
Stat Points
Per level
Health
Per level
Mana
Per level
Life
Per stat point
Mana
Per stat point
5122

2

 

Elf

Depending on the playing style chosen by the player, elves may learn different types of skills. All elves may learn the Penetration skill at level 130, independently of the playing style. Agility Elves learn the very damaging Ice Arrow spell, which requires over 600 agility points. Energy Elves are able to learn a number of spells that affect other characters in the party. These are Heal, Greater Defense, and Greater Damage. They are also able to summonmonsters to help fight for them. They are able to summon a Goblin, Golem, Assassin, Elite Yeti, Dark Knight (as in monster found in the lost tower), Bali (also called Vali), or a Soldier. Only one monster can be summoned at a time, and when summoning a new monster the previous monster is unsummoned. Bows and crossbows can all come with the Triple-Shot skill. Season II introduces a new skill for Muse Elves (after completing the 150 level quest) called 'Infinity Arrow'. This is a buff that helps the elf not to consume arrows/bolts for a period of time. The skill can't be cast again until the effects are diminished.

 

Magic Gladiators

Magic Gladiators can use all available Dark Wizard spells except for Energy Ball (the default Dark Wizard skill) and all the SM spells. Similarly, they can use all DK and DK weapon skills, but not BK skills. Strength MGs can also use a power slash skill given to them by three swords only(four in Season 3). One is the Rune Blade, another is the Dark Reign Blade, and the newest one is called Fire Blade( Season 3 only). The skill unleashes five orbs that resembles the effect of an Elf's triple shot skill. Strength MGs can also use a fire slash skill, which does high damage and can cause a fire status effect that lowers the target's defense

 

 

The Dark Lord

The Dark Lord is a fabled class and the newest character to arrive on MU. It can be created when your character reaches level 250. A Dark Lord's power is formidable, his spells can score a high amount of damage, and has the ability to control pets. Dark Lords also receive 7 stat points per level, and have the ability to swim faster/run without the need of +5 boots and gloves, like the MG. Dark Lords tend to split in two groups: Strength DL, which focuses on power, and Command DL, which focuses on using pets, leading parties and usually leading a Guild.

Beginning with MU Online Season III, the Dark Lords can evolve to Lord Emperors after completing the three-part quest. They can use all the armors and weapons for Dark Lords. Moreover, there are 3rd Level Wings/Cape (Mantle of Lord) with special options.

Skills

The Dark Lord can learn powerful spells from scrolls. These spells are fireburst, critical damage, electric spark, summon, firescream and chaotic dieser. Fireburst is the most commonly used spell due to its range and high damage. A DL also has an innate spell called force, and can wear any scepter equipped with a skill to transform it into the stronger force wave spell. Dark Lords can also use weapon skills normally used by DKs, although some of these weapons are restricted from DL use (Such as the Crystal Sword).

Weapons

Scepters

The Dark Lord can use all kind of scepters:

  • Battle
  • Master
  • Great
  • Lord
  • Great Lord
  • Shining
  • Soleil
  • Absolute

Equipment

Armor

The Dark Lord can wear the following sets:

  • Leather
  • Bronze
  • Scale
  • Light Plate
  • Adamantine
  • Dark Steel
  • Dark Master
  • Glorius
  • Sunlight
  • Royal

Cape

  • Cape of Lord - Equipped once reached level 180
  • Mantle of Lord (Lord Emperor) - Equipped once reached level 400

These may have additional options such as normal wings but also has special options such as increasing command.

Pets

Fenrir, the latest pet added to Mu.

Pets can be used by a Dark Lord. So far there are three different kind of pets. They are similar to Guardian Items, but they have unique abilities, can be leveled and recover their health.

  • Dark Spirit(Raven) - A raven that can directly attack a target, helping the Dark Lord to fight. It has 4 different stances -- Follow, Auto-attack, Attack with Character and Attack Target. It is mounted on the shield slot on the inventory. They can also gain levels and each level requires an extra 15 command points to weild.
  • Dark Horse - A pet that the Dark Lord Rides. It adds huge amount of defense ,damage absorption and the Earthquake skill, which does tremendous damage and knocks back all targets.The Dark Horse also increases moving speed beyond even that of wings. Dark Horses are equipped in the same slot as Guardian items. Dark Horses can be equiped once a Dark Lord reaches level 220. Every level that the horse gains increases its defense and damage absorbsion and increases the level requirement to wield by 2. The Dark Horse does not need any command to equip.
  • Fenrir - A pet similar to the Dark Lord's horse, but it's a large tiger. These creatures can be equipped by every class. The Fenrir's Plasma Storm Attack deals damage and reduces armor durability during PVP.
  • Uniria - A pet that looks like a unicorn and a horse. It is able to be equiped by all classes and increases the movement speed of the character riding it if he/she does not equip wings.

Formula

  • Minimum Damage = str/7+ene/14
  • Maximum Damage = str/5+ene/10
  • Attack Speed = agi/10
  • Defence = agi/7
  • PvM defence rate = agi/7
  • PvM attack rate = lvl*5+(agi*5)/2+str/6+cmd/10
  • PvP defence rate = lvl*2+agi*0.5
  • PvP attack rate = lvl*3+agi*4
  • HP = 50+(lvl-1)*1.5+vit*2
  • Mana = 40+(lvl-1)+(ene-15)*1.5
  • Mana regen = mana/27.5
  • SD = (str+agi+vit+ene+cmd)*1.2+Защита/2+(lvl*lvl)/30
  • AG = ene*0.15+vit*0.1+agi*0.2+str*0.3+cmd*0.3
  • AG regen = 1.9+AG/33
  • Skill % = 200+ene/20
  • Increase critical damage skill = cmd/25+ene/30
  • Fireburst minimum damage = 100+str/25+ene/50
  • Fireburst maximum damage = 150+str/25+ene/50

Builds

STR

Strength1500
Agility300
Vitalityrest
Energy84
Command25

Pros

  1. High Chaotic Diseier damage
  2. High pet damage
  3. AG consumption is moderate
  4. Moderate life

Cons

  1. Attack speed is still pretty low
  2. Moderate life rating, but this thread is about monster hunts and pvp.

 

Classic

Strength500
Agility158
Vitality100
Energy1000+
Command25

Pros

  1. High Fireburst damage
  2. High pet damage
  3. Mana consumption is moderate
  4. Moderate life

Cons

  1. Attack speed is still pretty low
  2. Moderate life rating and not good for pvp, but this thread is about monster hunts

 

The Summoner

Little is known about this Char!  The fact is We dont want to spoil the suprise!

 

Posted13 / 08 / 2019

Currently this is only one server.
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